Sunday, March 7, 2021

Mega Man X6 (PSX) Tweaks by Tehppyd

Hello everyone!

Today, I'm gonna talk about a game known for being hard to beat, even if you use the cheats available ingame. I'm talking about Mega Man X6 (PSX). Even with the Ultimate Armor, this game is a pain.

Trying to ease the pain, a hacker called acediez developed a tool called Tweaks Patcher. This tool is really outstanding, allowing the user to adjust a lot of stuff in the game. This tool only works on Mega Man X6 (USA) version 1.1 for the original Playstation.

So I decided to create my own profile. I modified some stuff in the game that were really annoying, although I also made some changes that could be considered bad things, just to balance the game. I tried not to go too far on these changes when compared to the original game. But feel free to use my settings as the base to create your own.

Some changes envolve the Blade Armor, which, in my opinion, doesn't help much when you get it. But I made it more pleasant to play with and its Mach Dash now deals decent damage. I also improved the Falcon Armor dash attack, but it's still lame...

On the other hand, all Parts carried by the Rescuable Reploids will be shuffled when you apply the patch to the game. If you're lucky, you can get good parts just in the beginning of the game. If not... well, it won't be a big problem since I made other changes to balance the game, as increasing the damage dealt by X/Zero attacks, improving the speed of their moves, Zero and X shares the same life bar and energy upgrades, you can stack lives up to 99 and the exit button works anywhere!

Other things include turning off that annoying alert from Alia, custom mugshots, restoring the voice clips and Japanese title screen. Ensuizan is now an air move and Sentsuizan is activated with Down + Special on air. The glitches with Guard Shell and Ensuizan don't work anymore.

For you to apply it, download the Tweaks Patcher and my settings profiles, unzip all, double click on the 'Mega Man X6 Tweaks Patcher (v2.5).exe' file to open the tool, click 'Profiles' button on the lower left corner and choose 'Load Profile File'. Choose one of my files (TehppydFinal.x6tweaksprofile), click 'Load BIN' and then load your Mega Man X6 (USA) version 1.1 BIN and finally click the 'Patch' button on the lower right corner. The tool will create another .bin and .cue files with the patched game. Run it on an PSX emulator (I recommend DuckStation) and have fun!

Download Tweaks Patcher v2.5.

Download Mega Man X6 (USA) (v1.1) Tweaks by Tehppyd.


"I found out what the Nightmare is..."
- Alia to X, Mega Man X6, 2001.

Tuesday, September 1, 2020

LEGO Marvel Super Heroes - Custom Characters Codes Explained

Greetings, everyone! 

Today, I'll bring to you a brief tutorial on how the superhero powers are earned by custom characters in LEGO Marvel Super Heroes.

These rules apply to the first ten Custom Players you can build (Player A to Player J) in the Medical Bay aboard the S.H.I.E.L.D. Helicarrier.


1) Letters with Superhero Powers:

Letter    __    __    __    __    __    __    __    __    __    __    __
Slot        1      2      3      4     5      6      7      8      9    10    11


?----------    Slot 1: Weapons (14 superheroes)

C Shield (Captain America)
D Bow (Hawkeye)
F Claws (Wolverine)
G Billy Club (Daredevil)
H 2 Katanas (Deadpool)
J Scepter (Loki)
K Rings (Mandarin)
L Gun (Red Skull)
M Claws (Sabretooth)
N Mjolnir (Thor)
P Katana (Silver Samurai)
Q Bo Staff (Gambit)
R Machine Gun (Punisher)
S Destroyer Gun (Agent Coulson)

-?---------    Slot 2: Helmets (5 superheroes)

B Magneto (disappears after reloading the game)
D Doctor Doom
Q Iron Man (can fly, has heatbeam, but no missiles)
S Doctor Doom (white)
T Rescue

--?--------    Slot 3: Hair styles (7 superheroes)

G Mister Fantastic (cannot pass through grates)
K Miss Marvel
L Storm
P Human Torch (cannot fly)
d Malekith
f Emma Frost (cannot become diamond form)
l Psylocke

---?-------    Slot 4: Faces (12 superheroes)

J Magneto
K Iron Man (can fly, has heatbeam, but no missiles)
N Doctor Doom
P Spider-Man
R Sandman
S Venom
Y Cyclops
Z Iceman
b Human Torch (cannot fly)
l Silver Surfer (cannot fly)
z(7) Spider-Woman
z(8) Squirrel Woman

----?------    Slot 5: Skin Color - No superhero powers available.

-----?-----    Slot 6: Chest Color - No superhero powers available.

------?----    Slot 7: Arms Color - No superhero powers available.

-------?---    Slot 8: Hand Color - No superhero powers available.

--------?--    Slot 9: Waist Color - No superhero powers available.

---------?-    Slot 10: Legs Color - No superhero powers available.

----------?    Slot 11: Unused


2) Codes and Rules:

a) Codes are case sensitive.
b) Slot 11 is unused.
c) You can only have two superhero powers at once.
d) Slot 1 superhero power can be combined with another superhero power from Slots 2, 3 or 4. Exceptions are Red Skull's Gun (L), Punisher's Machine Gun (R) and Agent Coulson's Destroyer Gun (S), which don't work with some Faces (Slot 3).
e) Superpowers from Slots 2, 3 and 4 cannot combine each other. If you choose two of these superpowers, the one in the first slot has the priority and will override the others (i.e. Slot 2 > Slot 3 > Slot 4).
f) Slots 4, 6 and 10 has more than 42 styles available, but they appear as the letter z. Therefore, if you use this letter, make sure you've selected the right outfit by changing it using its own menu. I use a number inside brackets "z(  )" to indicate the right selection.
g) Magneto Helmet (Slot 2: B) works only for a while and will always disappear after reloading the game. If you want this superpower to be active, you must use Slot 4: J.
h) Custom Players F, I and J cannot change Slot 2 and therefore cannot select any Helmet. Custom Player H cannot change Slot 3 and therefore cannot select any Hair style. 
i) With Custom Players F, H, I and J, sometimes, after loading the game, the left arm doesn't show up. To bring the left arm back, give another letter to Slot 2. If it doesn't work, use the shuffle to rebuild your custom hero or use another Custom Player.


3) Possible superhero powers combinations:

Slot 1: Weapons                                        +

                                                                Slot 2: Helmets
C Shield (Captain America) B Magneto
D Bow (Hawkeye) D Doctor Doom
F Claws (Wolverine) Q Iron Man
G Billy Club (Daredevil) S Doctor Doom (white)
H 2 Katanas (Deadpool) T Rescue
J Scepter (Loki)         Slot 3: Hair Styles
K Ring (Mandarin) G Mister Fantastic
L Gun (Red Skull) K Miss Marvel
M Claws (Sabretooth)         L Storm
N Mjolnir (Thor) P Human Torch
P Katana (Silver Samurai) d Malekith
Q Bo Staff (Gambit)         f Emma Frost
R Machine Gun (Punisher) l Psylocke
S Destroyer Gun (Agent Coulson) Slot 4: Faces
                J Magneto
                K Iron Man
                N Doctor Doom
                P Spider-Man
                 R Sandman
                S Venom
                Y Cyclops
                Z Iceman
                b Human Torch
                l Silver Surfer
                z(7) Spider-Woman
                z(8) Squirrel Woman


4) Some codes built by myself:

Code          Superhero (powers)

JBmKcKJKz(6)K Tony Stark holding The Scepter
NBPLcLXDHg Unmasked Captain America holding Mjolnir
CBKjcz(9)FMrw Miss Marvel holding America's Shield
BBBSLz(16)HDVJ Scarlet
JCjKcWLHST Loki with flying ability
SSBnckkLcs Unmasked White Doctor Doom with Destroyer Gun
BSmZcz(19)CHHz(8) Iceman in human form wearing X-Men classic clothes
NHVJcJHJJJ Magneto without helmet holding Mjolnir
KDKWcrRHgh Gwen Stacy (Miss Marvel with Mandarin Rings)
CQmKcKJKz(6)K Iron Man holding America's Shield


Hope you enjoy it!

"Super heroes?! In New York?!"
- Walking civilian, LEGO Marvel Super Heroes, 2013.

Saturday, May 2, 2020

Mega Man ZX (NDS) SaveGame

Hello everyone!

After a long time (enjoying Pokémon Ultra Sun and my New 3DS XL 😁), I'm bringing to you all my savegame from Mega Man ZX for Nintendo DS (US version).

It's a .sav file you can use with R4 or Acekard 2. You can convert it to another platform using the Shunyweb application. No cheats were used. The contents of this savegame are described below:

- Slot 1: Vent story finished on Normal difficulty. All items, subtanks full. All bosses defeated with Lv. 4 Victory (you can check Prairie's Room to see their plushies hanged on the ceiling). All Biometals available, including Model X and Model OX. Sidequests with no special prizes are still available to be finished.

- Slot 2: Aile story finished on Normal difficulty. All items, subtanks full. All bossed defeated with Lv. 4 Victory (you can check Prairie's Room to see their plushies hanged on the ceiling). All Biometals available, including Model X and Model OX. Sidequests with no special prizes are still available to be finished.

- Slot 3: Empty.

If you start a new game, you can choose the difficult level and you'll keep Model X after obtaining Model ZX.


Since this game is very non linear, I also made this short 100% guide to finish the game without losing anything:

*Game Start
-Area A-2: Boss Battle (Giga Apsis)
Area A-2: Datadisk B03

*Mission: Locate Giro
Area A-2: Datadisk E29
Area B-2: Datadisk E28
-Area B-2: Boss Battle (Rayfly)

*Mission: Pass The Test
Area C-1: Bread from Lucia
Area X-1: Datadisks O01, O02, O04, O05, O06, O07, O08, O10, O11, O13, O14, O15, O19, O20
Area X-3: E Tank bought from Cédre, Datadisk O11
Area X-2: Datadisks O03, O16
Area D-1: Datadisks E12, Life Up, E19
Area D-2: Datadisks E40, M04, O12
-Area D-2: Boss Battle (Giro)
Area X-1: Eraser Chip from Carrelet
Area X-2: W Tank
Area C-2: Orange from Max, Datadisk O18

*Mission: Search The Plant
Area E-1: Datadisk E04
Area E-4: Datadisks E08, Subtank, E21
Area E-5: Datadisk M05
-Area E-7: Boss Battle (Hivolt)
Area E-8: Datadisk B08
Area X-1: Smelling Salts bought from Scombrésoce
Area A-2: Datadisk E27
Area C-1: Color Change with Luca (Aile only)
Area B-2: Datadisks E17, B01
Area C-2: Datadisk O17, E30

*Mission: Fight the Mavericks
Area D-2: Datadisk B04
Area D-3: Datadisk E06
Area G-1: Datadisk E38
Area G-2: Datadisk E16
Area G-3: Datadisk E09
Area G-5: Datadisk E32
-Area G-5: Boss Battle (Fistleo)
Area E-5: Datadisk E37
Area C-1: Karen sidequest 'Find The Boy' (Frog Chip from Kenny), Yu sidequest 'Quiz Partner' (Vent only) and 'Another Quiz' (Vent only - Pink Crystal)
Area C-3: Datadisk E49
Area G-5: Datadisk B11
Area C-2: Michelle sidequest 'Find The Flower'
Area X-1: Color change with Chêne (Aile only)

*Mission: Secure the Biometal
Area A-2: Subtank
Area A-3: Datadisk E46, Apple
Area H-1: Datadisk E47
Area H-3: Candy, Datadisks M08, E10
-Area H-4: Boss Battle (Purprill)
Area H-4: Datadisk B07

*Mission: Protect The Lab
Area L-1: Datadisk E18
Area L-2: Datadisk E41
Area L-3: Datadisk E05
Area L-4: Datadisk B13
-Area L-4: Boss Battle (Protectos)
-Area X-3: Boss Battle (Prometheus)
Area X-1: Featherweight Chip from Bar, Thon sidequest 'Purify The Lakes',  Muguet sidequests 'Deliver The Aid Kit', Rose sidequests 'Deliver The Energy Pack' (Subtank)
Area C-1: Robert sidequest 'Clean The Room'
Area C-2: Arcia sidequest 'Find Mushroom' (Aile only - Ice Boots Chip)

*Mission: Save The People
Area I-2: Datadisk E34
Area I-4: Datadisks M01, E14
Area I-3: Datadisk B09
-Area I-3: Boss Battle (Hurricaune)
Area I-1: Datadisk E03
Area I-2: Datadisk E33
Area I-5: Datadisk M06, E23, Life Up, E13
Area X-1: Truite sidequests 'Sending a Letter'
Area C-1: Ice Boots Chip from Jack (Vent only), Birthday Cake from Sherry
Area C-2: Absorber Chip from Leonardo, Beat Crusher F minigame hi-score to unlock Mega Crusher F

*Mission: Find The Survivors
Area B-1: Datadisk E24
Area B-4: Datadisk E11
Area F-1: Datadisk E39
Area F-2: Datadisks E15, E44, Life Up
Area F-3: Datadisk E48, E02
Area F-4: Datadisk E45
-Area F-5: Boss Battle (Lurerre)
Area F-4: Datadisk B15
Area X-1: Congre sidequest 'Trim The Weeds' (Aile only)'

Area A-1: Datadisk O09
Area A-1: Datadisk E01, E31
*Mission: Recover The Disk
Area J-1: Life Up
Area J-2: Datadisk E07
Area J-3: Datadisk, M07, E36
-Area J-5: Boss Battle (Leganchor)
Area J-5: Datadisk B16
Area C-1: Raven sidequest 'Find The Pearl'

*Mission: Attack The Excavators
Area K-1: Datadisk E22
Area K-3: Datadisk M09, E35, E43,
Area K-5: Datadisk E25
Area K-4: E26, B12
Area K-4: Boss Battle (Flammole)
Area X-1: Quick Charge Chip, Anguille sidequest 'Gather The Screws' (Wind Boots Chip), Silure sidequests 'Find The Rock' and 'Smash The Rock' (Extender Chip)
Area K-1: Subtank
Area C-1: Luca sidequest 'Find The Purse'

*Mission: Stop The Dig
Area A-4: Datadisk E20
Area M-1: Datadisks M02, E50
Area M-3: Datadisk E10
-Area M-3: Boss Battle (Pandora)
Area N-1: Datadisk B02
-Area N-1: Boss Battle (Omega), Mysterious Rock

*Mission: Repel The Army
Area O-1: Datadisks E42, M03
Area O-2: Datadisk B14
Area O-2: Boss Battle (Pandora & Prometheus)

*Mission: Destroy Model W
Area D-4: Datadisk B05
Area D-5: Datadisk B06
-Area D-5: Boss Battle (Serpent & Model W)
Area X-1: Biometal Model OX with Fleuve

Hope you enjoy!


"Ware Wa Meshia Nari! Hahahaha!"
- Omega Zero, Mega Man ZX, 2006.

Thursday, January 18, 2018

TUTORIAL: How to transfer PSOne savegames among PSP PSOne Classics, PSX emulators and PS1 Memory Cards

Hello, everyone!

Today, I bring a Tutorial I developed to convert/transfer PSOne savegames. My main objective is to finish a PS1 game only in one platform (PSX, PS2 or PSP) and spread this savegame among the others. These savegames can also be used in (or be imported from) many PSOne emulators. I'm focusing on playing the PS1 games on PSP (PSOne Classics). When it's not possible, I play it on PS2. In the end, I'll share my savegames on GameFAQs (if they accept them) or here in my blog.

There are some procedures I won't explain because there are so many tutorials on the internet explaining them way better than I would. Also, if you're not familiar with some terms I'm about to use, don't be afraid to google them. They're not that hard to understand.

So, let's start! That'll be long!

# HOW TO TRANSFER A PSP PSONE CLASSICS SAVEGAME TO A PS1 MEMORY CARD #

>> TOOLS NEEDED:
- PSP with Memory Stick PRO Duo
- PC running Windows (I used Windows 10)
- Memory Stick PRO Duo Card Reader or mini-USB Cable
- USB Flash Drive
- Playstation 2 that can run uLaunchELF
- PS1 Memory Card

>> APPLICATIONS NEEDED:
- MemcardRex 1.8 (PC)
- uLaunchELF 4.42d (PS2)


>> STEP-BY-STEP

1) Navigate on PSP XMB and check if your wanted savegame is appearing normally on system and running normally on your game.

2) Connect your PSP Memory Stick to your PC. There are two ways to do it:
a) by removing the Memory Stick out of your PSP, connecting it to a Card Reader and, then, connecting the reader to your PC; or
b) with the Memory Stick inside your PSP, by connecting your PSP to your PC with a mini-USB cable and, at the PSP XMB, choosing 'USB Connection'.

3) On your PC, find the PSP PSOne Classics game virtual memory card file (.VMP format) in your Memory Stick.
Each game has its own virtual memory card and this file can be found on folder ms0:\PSP\SAVEDATA, inside a subfolder named with the Game ID (e.g. SLUS00067 is the Game ID for Castlevania Symphony of the Night).
If you don't know what is the Game ID, keep looking in every subfolder by opening the icon (ICON0.PNG) that matches with the wanted game.
Inside this subfolder, you'll also find two files (SCEVMC0.VMP is the game Memory Card Slot 1 and SCEVMC1.VMP is the game Memory Card Slot 2). Next, copy the .VMP wanted and paste somewhere in your PC.

4) On your PC, open MemcardRex, go to 'File > Open...' and select the .VMP file extracted from your Memory Stick. With it, you'll see the savegames inside the virtual memory card.
NOTE: From this point on, you can transfer your savegame to many PS1 emulators by saving it to the respective format. You can also start from this step if the savegame is from a PS1 emulator and you want to insert it into a PS1 Memory Card.

5) On MemcardRex, choose the wanted savegame file, right click and select 'Export save...'. Choose file type 'RAW single save (B??????????*)'. The program will suggest the file name automatically with the Game ID and save number, but also it will insert incorrectly the extension '.mcs'. Delete the extension .mcs, leaving the savegame file with no extension and keeping the suggested Game ID name. Save it. Your savegame is now on RAW format (i.e., without extension), and this is the format PS1 Memory Cards work with.

6) Get the RAW file, copy it and paste inside your USB flash drive.

7) On your PS2, insert your flash drive on first slot and your PS1 Memory Card in any slot.

8) On uLaunchELF, choose 'FileBrowser', go to 'mass:/', find your RAW file, select it by pressing X button, press R1 button and select 'Copy' with O button.
NOTE: Use uLaunchELF version 4.42d or lower. The version 4.43a doesn't read PS1 Memory Cards.

9) On uLaunchELF, go back to FileBrowser by pressing Triangle button, choose your PS1 Memory Card Slot (mc0:/ for Slot 1 or mc1:/ for Slot 2) by pressing O button. Next, press R1 button and select 'Paste' (or 'mcPaste') with O button. After the copy is finished, restart your PS2.
CAUTION: This step doesn't work if you copy the savegame file to a PS2 Memory Card. If you insist, your PS2 Browser will report that the file is a Corrupted Data.

10) On your PS2, go to the Browser and check if your PS1 Memory Card savegame is being recognized by the system.

11) Load the PS1 game to check if your savegame is working properly.

END.

NOTE: Since PS1 Memory Card space is very low, you may want to copy your PS1 savegames to a PS2 Memory Card. However, you may not copy the PS1 savegames in a PS2 Memory Card directly to a USB Flash Drive because they are not in RAW format. To restore the RAW format to your savegames in a PS2 Memory Card, you must copy them back to a PS1 Memory Card and, after that, copy these savegames to a flash drive using uLaunchELF.



# HOW TO TRANSFER A PS1 MEMORY CARD SAVEGAME TO A PSP PSONE CLASSICS GAME #

>> TOOLS NEEDED:
- PS1 Memory Card
- PlayStation 2 that can run uLaunchELF
- USB Flash Drive
- PC running Windows (I used Windows 10)
- Memory Stick PRO Duo Card Reader or mini-USB Cable
- Memory Stick PRO Duo
- PSP running CFW (I used 6.60 PRO-C) and with CWCheat installed (I used 0.2.2 REV D).

>> APPLICATIONS NEEDED:
- MemcardREx 1.8 (PC)
- uLaunchELF 4.42d (PS2)


>> STEP-BY-STEP:

1) Check if your wanted savegame is on PS1 Memory Card and if it is working properly on game.
CAUTION: This step doesn't work if the PS1 savegame is in a PS2 Memory Card.

2) On your PS2, insert your flash drive in the first slot and your PS1 Memory Card in any slot.
NOTE: Use uLaunchELF version 4.42d or lower. The version 4.43a doesn't read PS1 Memory Cards.

3) On uLaunchELF, choose your PS1 Memory Card Slot (mc0:/ for Slot 1 or mc1:/ for Slot 2) by pressing O button. Next, find your wanted savegame. Select it with X button, press R1 button and choose 'Copy' with O button.
NOTE: If there are more than one savegame in your PS1 Memory Card and you are having trouble to know what is your wanted savegame, press L1 button and select 'GameTitle+Details' by pressing Square button. After this, press Triangle button and the savegames will be shown by their game title names.

4) On uLaunchELF, go back to FileBrowser by pressing Triangle button, then go to your flash drive by selecting 'mass:/' with O button. Next, choose a folder where you'll leave your savegame, press R1 button and select 'Paste' (or 'mcPaste') with O button. When the copy is finished, the savegame will be in RAW format (without extension) in your flash drive. Turn your PS2 off and remove your flash drive.

5). On PC, connect your flash drive and check your RAW savegame file. The file name normally has the Game ID. Copy it and paste it somewhere in your PC.

6) On MemcardRex, go to 'File > New', click with right button over a 'Free slot' and select 'Import save...'. Next, select your RAW savegame file. MemcardRex will show icon, region, title, product code (Game ID) and savegame identifier.
NOTE: From this point on, you can transfer your savegame to many PS1 emulators by saving it to the respective format. You can also start from this step if the savegame is from a PS1 emulator and you want to insert it into a PSP PSOne Classics game.

7) If everything is fine, go to 'File > Save as...' and choose file type (extension) 'DexDrive Memory Card (*.gme)'. Write the savegame file name with its Game ID in the following standard:
EXAMPLE:
Game ID: SLUS-01013 (Legend of Mana)
Savegame Name: SLUS_01013-0.gme or SLUS_01013-1.gme or SLUS_01013-2.gme or SLUS_01013-3.gme, etc.
This step is important because CWCheat only recognizes imported savegames if they are in the right format and correctly named.
NOTE: Although CWCheat says it's compatible with .mcr format, it doesn't recognize .mcr files created by MemcardRex or PSXGameEdit applications. Moreover, the .mcr file created by CWCheat is reported as an invalid savegame file by the cited applications. However, this problem doesn't occur with savegames on format .gme.

8) Connect your PSP Memory Stick to your PC. There are two ways to do it:
a) by removing the Memory Stick out of your PSP, connecting it to a Card Reader and, then, connecting the reader to your PC; or
b) with the Memory Stick inside your PSP, by connecting your PSP to your PC with a mini-USB cable and, at the PSP XMB, choosing 'USB Connection'.

9) On PC, copy the .gme format savegame, open your PSP Memory Stick, go to the folder 'seplugins\cwcheat\mc' (create it if it doesn't exist) and paste your savegame. After the copy finishes, disconnect the Memory Stick from PC.

10) On PSP, start the game for the PSP system to create the game files, which includes the virtual memory cards on .VMP format. When the game starts playing its presentation, you can close the game and go back to PSP XMB. These files will remain on the PSP Memory Stick, inside a subfolder named with the Game ID on directory ms0:\PSP\SAVEDATA.

11) On PSP XMB, enable CWCheat.
NOTE: If your PSP is running CFW 6.60 PRO-C, for you to enable CWCheat, you must press SELECT button, choose 'RECOVERY MENU', then go to 'Plugins' and check if 'cwcheat.prx [GAME]' and 'cwcheatpops.prx [POPS]' are with status 'Enabled' by pressing X button. If so, go back to XMB pressing O button.

12) Start your game on PSP. Let the game run awhile (about 10 seconds), then go to the selection screen ("Press Start Button" screen or similar). Press and hold SELECT button for about 3 seconds until CWCheat menu appears. Select 'Manage Memory Cards' by pressing X button.

13) On POPS Memory Card Manager screen, press R button until the .gme extension appears at the end of the option 'Currently selected Memory Card file'. Observe that CWCheat only recognizes .gme files if their names matches the standard cited on Step 7 above. By clicking right or left, you change the last number of the savegame file name. Choose the .gme savegame you left in the folder 'seplugins\cwcheat\mc'.
Next, select 'Load Memory Card 2 from Memory Stick' and press X button.
If everything worked fine, the message 'Last operation : OK!!' must appear. Now, your imported savegame is "temporarily" available on Memory Card Slot 2, but it's not yet written on Memory Stick .VMP game file. Close CWCheat by pressing O button and go back to game selection screen.
WARNING: If any of these steps described above was not done correctly, the messages 'open error 0x80010002' or 'Unable to find mc. contact weltall!!' may occur. This could be the .gme savegame file is not with a valid name, or the .VMP files are not found on Memory Stick, or there is a CWCheat installing error.
NOTE: The funcion 'Save Memory Card from Memory Stick' of CWCheat doesn't work with .gme extensions. If you try, the message 'Last operation : this operation isn't supported for this' will appear.

14) At the game selection screen, press Home button (or PS button), choose 'Memory Card Utility', then 'Memory Card Slot 1' and select 'Import'. At the right side, choose the game Memory Card Slot 2 and check if your savegame appears. Select it pressing X button and it will be imported. When finished, return to the game selection screen and load your savegame to check if it's working properly. Now, your savegame is saved in the Memory Stick .VMP game file (SCEVMC0.VMP) and you can disable the CWCheat at the PSP XMB.
NOTE: If you want your savegame also available in virtual Memory Card Slot 2 (SCEVMC1.VMP), go back to PSP XMB, start the game again, press Home button and go to 'Memory Card Utility'. Select Memory Card Slot 2 and observe that now it's empty. Choose 'Import', select the game Memory Card Slot 1 and copy your savegame to slot 2.

END.



ACKNOWLEDGEMENTS:

I'd like to thank the people who shared their own tutorials concerning on how to handle with PS1 and PSP savegames, especially Nikola, Versatile, bryanx_2 and boredguy123. Their contributions were very important for me to reach my objectives.

Thanks for your (long) reading and I hope it helps!

"What your mind can believe, what your mind can perceive, your body can achieve."
- Magic Pie, Trick of the Mind, 2007.

Monday, January 15, 2018

Castlevania Symphony of the Night (PSP PS One Classics) SaveGame

Hi There!

Today I'm bringing to you my savegame from Castlevania Symphony of the Night for PSP PS One Classics (US version).

You just have to paste the folder (SLUS00067) and its contents to the directory ms0:\PSP\SAVEDATA in your PSP Memory Stick. No cheats were used. The contents of the files are described below:

- Memory Card Slot 1 (SCEVMC0.VMP)

1. Alucard Luck mode complete game with 200.6% map completion in 12:11:23. Lv. 59 (STR 59, CON 58, INT 58, LCK 99). All items. Two sets of Alucard starting equipment (gained legitimately). Muramasa is the strongest weapon in the game (ATT +100). Enemy list complete. All familiars Lv 99. With this file, you can watch the best ending.

2. Alucard Luck mode game with 98.8% map completion. With this file, you can watch 2 endings by killing Richter without or with Holy Glasses in your inventory, but not equipped.

3. Alucard Luck mode game with 165.3% map completion. With this file, you can watch the good ending.

With these savegames above, you can reach the max stats for the Luck mode (STR 99, CON 98, INT 98, LCK 99) if you keep monitoring the stats increase in every level up. I haven't made it because, in my opinion, it's unnecessary.

4. Richter mode complete game with 191.8% map completion in 4:02:12. I didn't pass through the spike corridors in both castles because I can't do that 😓. On the other hand, I managed to go to the hidden save room beneath the first castle's entrance gate.

- Memory Card Slot 2 (SCEVMC1.VMP)
Other savegames I made. Some of them are copies of the ones described above.

Download Castlevania Symphony of the Night (PSP PSOne Classics) SaveGame.



Have fun!

"Let us go out this evening for pleasure. The night is still young."
- Castlevania Symphony of the Night, Game Over screen, 1997.

Saturday, December 30, 2017

Resident Evil Director's Cut Dual Shock Version (PS One Classics for PSP) SaveGame

Hello, everyone!

Here I bring to you my own savegame from Resident Evil Director's Cut for PS One Classics PSP (USA and EUR versions). Actually, the PSP system creates two memory cards for the game and you just have to paste the folder (SLUS00747 for US, SLES00969 for EU) to the directory ms0:\PSP\SAVEDATA in your PSP Memory Stick. No cheats were used. The contents of the files are described below:

- Memory Card Slot 1 (SCEVMC0.VMP)
1. Chris/00/M. Hall 1F (Original game with Rocket Launcher & Special Key)
2. Chris/00/M. Hall 1F (Arrange game with Rocket Launcher & Colt Python)
3. NO DATA
4. Jill /00/M. Hall 1F (Original game with Rocket Launcher & Special Key)
5. Jill /00/M. Hall 1F (Arrange game with Rocket Launcher & Colt Python)

- Memory Card Slot 2 (SCEVMC1.VMP)
Savegames I made to finish the scenarios with the required time.

Download Resident Evil Director's Cut Dual Shock Version (PSP PS One Classics) SaveGame

Download Resident Evil Director's Cut (PSP PS One Classics) SaveGame (Europe)

If you transfer these savegames to a PS1 Memory Card, they'll also work perfectly on both Resident Evil Director's Cut (the one with original soundtrack) and Dual Shock (the one with orchestrated soundtrack) versions, depending only on the game region.

Enjoy!

"You have once again entered the world of survival horror. Good luck!"
- Resident Evil, Loading screen, 1996.

Friday, September 1, 2017

Super Mario World (Wii Virtual Console) Savegame

Hello everyone!

I'm bringing you today a savegame from Super Mario World for Wii Virtual Console (US version).

This file has the following contents:

Game 100% Complete.
File A: Empty.
File B: 95 (only Funky stage not cleared - World is still green).
File C: 96* (all stages cleared - World is light brown).

Download Super Mario World (JAAE - Wii Virtual Console) Savegame

Enjoy!

"YOU ARE A SUPER PLAYER !!"
- Funky Special Stage, Super Mario World, 1990.